I think the idea is great and it makes the gameplay sufficiently different to Dark Souls, but it's also way too easy. In addition, Mortal Shell has the hardening mechanism, which can ward off a complete attack and then has to recharge. Parrying, on the other hand, is essential because you can heal yourself with it, especially healing items are very rare if you don't buy them with an embraced tar. The first aspects in particular do not make so much of the gameplay. Fighting also consists of dodging or rolling, as well as parrying. The individual shells simply have different status values (more life or more stamina, for example), here I would have wished for more depth, also with skills. Unfortunately, there are no attributes or a deep role-play system. I played through with the long sword and the character Eredrim, who is extremely healthy. There are different weapons and "classes" (long sword, two-handed, crossbow bazooka, dual 1h and a piston), all of which you have to find first or fight your way through in a boss fight. You lose it again when you die and you can get everything back again. With the tar and the discernment there are equivalents to the souls. Nasty areas with different and many NPC opponents, as well as different bosses. When that happens almost all the time, I can't overlook it. I don't like that at all, because it always pulls me out of the moment. Glitches, on the other hand, occurred relatively often: opponents bug into walls, I get stuck, opponents bug onto unreachable platforms or the lousy texture reloaders in cutscenes. The game ran mostly smoothly at 60 FPS, so it had no noticeable drops (Xbox Series X). ![]() The armor, weapons and characters, as well as bosses looked very cool and I would have liked to see more different types of enemies. I found the world with these obsidian-like rock shapes to be terrific. Everything kept pretty gloomy, the tutorial is almost Sci-Fi-like and a total of 4 different areas, some of which I liked very much, some less. Graphics / performance / glitches Graphically, the game didn't upset the trees, but it had an aesthetic that I really liked. Here, too, you can learn more about the story, the world and the shells via items, skills, etc. I cannot say what it has to do with ascent, envelopes, etc. I was interested and am happy about the background noise. They have already decided to imitate that. just as cryptic as you know it from the soul titles: D. There is a lot of potential in the game and it could be really, really good in a successor with a potent publisher. This review contains spoilers, click expand to view.Īfter 9 1/2 hours and unfortunately only 375 gamerscore, I finished this Soulslike. Temporarily entomb your Mortal Shell in stone to block attacks, or play aggressive and use your stone-form to add brutal weight to your own sword swings. Calculate your parries to unleash devastating counterblows. You must commit your sword only when an opportunity opens. Iron Sharpens Iron Combat is strategic and deliberate. Behold creatures both pitiable and grotesque, but do not let fear halt your journey. ![]() Face Haunting Foes Your path is guarded by desperate adversaries, devoted to inscrutable gods. Awaken these Mortal Shells, occupy their bodies and significantly open your understanding to diverse masteries of combat. ![]() The lost remains of defeated warriors are yours to discover. Possess Lost Warriors The dead litter this tattered landscape, but not all are without hope. Possess lost warriors, track down hidden sanctums of the devout, and face formidable foes. Your adversaries spare no mercy, with survival demanding superior awareness, precision, and instincts. Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world. Summary: Mortal Shell is a deep action-RPG that tests your sanity and resilience in a shattered world.
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